Armor is an equippable pickup item that can prevent ranged weapon and melee weapon attacks from damaging the Animal at the cost of damaging the armor. An armor item can provide protection of 1 to 3 bars of armor, which can be seen above the health bar, represented by up to three blue bars. A single melee attack will strip away 1 bar of armor. Little Bullets, Big Bullets and Shells will strip away 1 bar of armor with each bullet/pellet that hits the animal. Big Bullets fired from the Deagle will strip 2 bars of armor at once. Sniper Bullets will strip all 3 bars of armor, meaning a sniper of any rarity can destroy all of an animal's armor in a single hit.
Super Animal Royale includes three levels of armor, which will degrade to their damaged versions upon losing armor bars. It is possible to repair the armor with Super Tape at any level of damage.
Three cosmetics can be unlocked by reaching milestones. They serve no purpose other than having cosmetic value.
- Armor does not block damage from Super Skunk Gas, from being rolled over by a hamster ball, or being shot by Poison Dart Gun. These attacks will reduce the animal's health directly.
- An animal that runs out of health while still having armor equipped will drop their undamaged armor pickup next to their gravestone.
- Armor will absorb gun bullets near their maximum range without taking any damage. This mostly affects the Shotgun when shot from afar.