Super Animal Royale Wiki
m (fixed typos)
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m (Fixed a few spelling errors)
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* Bots will always go for the first weapon they see, except when another bot is currently targeting that weapon.
 
* Bots will always go for the first weapon they see, except when another bot is currently targeting that weapon.
 
* Bots do not roll unless their health reaches below 50%.
 
* Bots do not roll unless their health reaches below 50%.
* An injured bot will always walk just of screen and begin healing after killing another player/CPU. They do not seek cover while doing so and will not react to other players unless attacked.
+
* An injured bot will always walk just off screen and begin healing after killing another player/CPU. They do not seek cover while doing so and will not react to other players unless attacked.
 
* Bots do not detect armor, grenades, bananas, coconuts, or mole crates.
 
* Bots do not detect armor, grenades, bananas, coconuts, or mole crates.
 
* Bots will stick with the first 2 weapons they acquire. They cannot detect weapons after acquiring two and thus will not attempt to seek better weapons.
 
* Bots will stick with the first 2 weapons they acquire. They cannot detect weapons after acquiring two and thus will not attempt to seek better weapons.
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* Sparky
 
* Sparky
 
* Stanley
 
* Stanley
  +
* Strawbeary
* Strawberry
 
 
* Susan
 
* Susan
 
* Sushi
 
* Sushi

Revision as of 22:34, 24 January 2019

Bots are ingame CPU used to fill in empty player slots. Their AI is currently underdeveloped, so they don't pose much of a threat beyond their aim.

Behavior

  • Bots will not attack until they have picked up a gun.
  • Bots will never hold down attack and instead fire individually. They do not detect cooldown or autofire.
  • Bots will always go for the first weapon they see, except when another bot is currently targeting that weapon.
  • Bots do not roll unless their health reaches below 50%.
  • An injured bot will always walk just off screen and begin healing after killing another player/CPU. They do not seek cover while doing so and will not react to other players unless attacked.
  • Bots do not detect armor, grenades, bananas, coconuts, or mole crates.
  • Bots will stick with the first 2 weapons they acquire. They cannot detect weapons after acquiring two and thus will not attempt to seek better weapons.
  • Bots focus on the first player they see and will not attack other targets until their current target is dead or no longer visible.
  • Bots can detect player direction movement and can properly lead shots. This makes their shots quite accurate.

Appearance

  • Bots can appear as any species through the level 10 set.
  • Bots can only be base breeds and will not appear as alternates.
  • Bots can have any item that can be randomly acquired after a match.
  • Bots will not wear items unlocked by winning rounds, or unlocked through the founders pack or late night.

Names

There are currently 73 different names each bot can have. No two bots will have the same name in the same round.

  • Alice Pooper
  • Banan
  • Bandit
  • Barkley
  • Bella
  • Bellatrix
  • Bobo
  • Boopsie
  • Bubbles
  • Buddy
  • Buster
  • Cake
  • Carpet
  • Chicken Salad
  • Chloe
  • Choochoo
  • Clifford
  • Clive
  • Crash
  • Cuddles
  • Daisy
  • Dave from Sales
  • Dave Growl
  • Dobby
  • Dr. Taco
  • Dukey
  • Foximus Prime
  • Frank
  • Glitter
  • Grandma
  • Grandpaw
  • Greg from Accounting
  • Ham
  • Honey
  • Kappa
  • Kevin
  • Magnum Bot
  • Maki
  • Max
  • Melon
  • Mittens
  • Mop
  • Mr. Pickles
  • Mr. Purfect
  • Noob
  • Not a bot
  • NotMango
  • Papaya
  • Party Bush
  • Peaches
  • Pete
  • Pie
  • Pixie
  • Pocket
  • Pooper Scooper
  • Potato
  • Putt Putt
  • Lumpadump
  • Lunchbox
  • Sandwich
  • Saw
  • Skippy
  • Soup
  • Sparky
  • Stanley
  • Strawbeary
  • Susan
  • Sushi
  • Sweetpea
  • Tanner
  • Thor
  • Toast
  • Wiggles

Patch Notes

v0.66

  • Bots added to game

v0.71

  • Bots have faster attack speed against higher level players

V0.75

  • Bug fixes

v0.78

  • Fixed bots shooting through walls

v0.82

  • More bot names added
  • Bots now fill up the remaining slots in games keep lobby times short and games full
  • Bots are more aggressive towards level 5+ players
  • Bots now wear outfits
  • Sight range of bots reduced
  • Bots more likely to fight each other
  • Bots will reload if needed after a kill
  • Bots no longer avoid ammo
  • Bots no longer shoot at walls with players behind them
  • Pursue distance/knowledge of bots reduced slightly
  • Bots now less accurate and shoot slower with slow weapons
  • Fixed bots having no inaccuracy with shooting
  • Bots now target higher level players from farther away

v0.84

  • Bots now melee when up close
  • Bots now collect health juice
  • Fixed bots stuttering from line-of-sight issues
  • More names
  • Fixed bots not pursuing others correctly
  • Bots will now flee at low health (including with rolls)
  • Fixes bots stuttering while pursuing
  • Fix for bots pre-firing corners
  • Reduced bots off-screen pursuit range slightly
  • Fixed bots acquiring targets from outside their viewing range
  • Bots no longer have laser accuracy at long range
  • Bots no longer shoot targets outside a weapon's effective range
  • Bots will target each other as often as human players now, but they won't fight as much if no humans are nearby, allowing more bots surviving until mid to late game