|Damage||60 / 63|
|Bullet Range||120 / 120 SAU|
|Damage Dropoff (higher is slower)||646 / 678|
|Bullet Speed||232 / 245 SAU/s|
|Hamster Ball Pierce||2/3|
|Rate of Fire||154 RPM|
|Bullet Type||Big Bullets|
|Move Speed (shooting)||90%|
|Basic recoil while stationary / creeping / running||0° / 0.5° / 1°|
|Recoil added per shot while stationary or creeping / running||5.1° / 6.5°|
|Min recoil while jump roll / crouch roll||1.5° / 1°|
|Recoil reset per second while stationary / creeping / running||9.3° / 9.3° / 9.1°|
The Deagle is a weapon with a slow firing rate and high damage. Its bullets remove 2 bars of armor. The Deagle exists in Epic and Legendary qualities.
Both of its rarities can be dropped from Mole Crates and its Epic rarity has a chance of spawning as floor loot.
Weapon statistics[edit | edit source]
The Deagle spawns with two boxes of 7 Big Bullets, 14 in total. It has 4 gun sound variants.
Strategy[edit | edit source]
The Deagle is often considered a lighter version of the Sniper, as it has lower armor piercing and damage with increased mobility.
It can deal around 50 damage even as its bullets approach maximum distance, piercing 2 bars of armor with each shot. The Deagle takes 4 hits to take down an opponent with full health and tier three Armor.
Damage based on distance[edit | edit source]
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Deagle can travel up to 120 SAU, or 960px.
Skins[edit | edit source]
Weapon appearance can be customized with one of the following weapon skins:
Derivatives[edit | edit source]
The Deagle is based off the Desert Eagle.
Patch History[edit | edit source]
- Now uses Big Bullets instead of Little Bullets
- Added to game