Drops occur when a player's match ends (through death, team death or match won). Through these drops, the player is awarded XP and Animal DNA, with a chance to also receive Super Serum, Super Magnets, and/or Customizations.
XP[edit | edit source]
Experience Points (XP) are given to the player after a match, with a base value of 5. Each minute survived adds 6 XP to the total, and each kill adds 2 XP. When a player gets enough XP, their Level will increase.
Animal DNA[edit | edit source]
The amount of DNA dropped after a match is determined by a random number between 1.99 and 3.01. This number is multiplied by the number of minutes the player or the last surviving member of the player's team survived. The final result is rounded to the nearest whole number.
The species of the DNA is chosen randomly from all species available at the player's Level or lower.
After a match that results in the player reaching Level 5, 10, 15, 20, 25, or 30, the player will receive DNA corresponding to one of the animal types which the respective level unlocks. Normal calculations are performed to determine the base amount of DNA earned, and a bonus of either 2, 3, or 4 times the DNA is applied to the drop.
Super Serum[edit | edit source]
Super Serum has a 40% chance to be dropped after a match. The amount dropped can be anywhere from 0 to ((1.2 * number of minutes survived) + 2).
If the player gets at least one kill during the match, the minimum roll is increased from 0 to 1.
Super Magnets[edit | edit source]
Super Magnets have a chance to be dropped after a match. Each minute survived gives a cumulative 2% chance to receive a magnet after a game.
Customizations[edit | edit source]
Customizations have a 5% chance to drop after a match, multiplied by the number of minutes survived. For players Level 5 and under, this chance is increased to 6.5% per minute survived. The chance for a customization drop caps at 26%. However, if the player levels up, they gain a bonus 15% chance of a drop, bringing the maximum drop chance to 41%. If a player receives a customization by completing a Super Milestone, the random cosmetic drop chance is overridden in favor of the unique cosmetic. Depending on the event, cosmetics given out as part of an event may also negate the random drop chance.
To determine the rarity of a customization, a roll from 0 to 100 is performed. The following results will produce a customization of the respective rarity.
|Roll (from 0-100)||Customization Rarity|
The item chosen can be from any customization category. If the player already owns the randomly selected cosmetic, the roll will be made a second time to potentially avoid giving the player a duplicate item.