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Super Animal Royale Wiki
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<!-- ## Bullet Range (SAU): -->{{#vardefine:weapon_maxrange_sau_common|120}}<!-- -->{{#vardefine:weapon_maxrange_sau_uncommon|120}}<!-- -->{{#vardefine:weapon_maxrange_sau_rare|120}}<!-- -->{{Infobox gun | name = Magnum | image = Gun-magnum grey.png | type = Gun | damage = {{Infobox weapon/rarities|53|55|57}} | maxrange = {{Infobox weapon/rarities|{{#var:weapon_maxrange_sau_common}}|{{#var:weapon_maxrange_sau_uncommon}}|{{#var:weapon_maxrange_sau_rare}}}} | range = {{Infobox weapon/rarities|550|582|614}} | interval = 0.37 | rate = 162 | automatic = No | magazine = 6 | speed = {{Infobox weapon/rarities|195|205|215}} | reload = 1.4 | btype = Big bullets | mspeed = 107% | moveSpeedMultAttack = 91% | noise = 215 | armor = 2 | hamsterball = 2/3 | spawn = {{SpawnRate|normal|Magnum}}<br>{{Item|Rebel Cache|icon_only=1}} {{SpawnRate|cache|Magnum}} | recoilDegStart = 0° / 0.5° / 1° | recoilDegAddPerShotLow = 3.8° | recoilDegAddPerShotHigh = 5.4° | recoilDegMax = 14° | recoilDegResetRatePerS = 10.2° / 10.2° / 9.9° | recoilRollMinSpread = 1.5° / 1° }} The '''Magnum''' is a revolver with a slow firing rate and high damage. It is mildly inaccurate at long range and has a small magazine capacity. == Obtaining == * Floor loot includes {{Weapon|Magnum|icon_only=1}} {{Rarityicon|Common|icon_only=1}} {{Rarityicon|Uncommon|icon_only=1}} {{Rarityicon|Rare|icon_only=1}} '''Magnum''' with two boxes of 7 {{AmmoType|Big Bullets}} each. * {{Item|Rebel Cache}} may contain {{Weapon|Magnum|icon_only=1}} {{Rarityicon|Rare|icon_only=1}} '''Magnum''' with two boxes of 7 {{AmmoType|Big Bullets}} each. ==Strategy== The Magnum is a weapon well-suited for early game, though in the late game it can be replaced by the {{Weapon|Deagle}}. Although it deals high damage, its low rate of fire makes it less effective against opponents wearing {{Armor}}. Due to how {{Weapon|Magnum|icon_only=1}} {{rarityicon|Uncommon|icon_only=1}} {{rarityicon|Rare|icon_only=1}} Magnums can kill an unarmored opponent in two shots at close to mid range, it is advisable to take precaution against Super Animals who are wielding a Magnum while scavenging during the early game. {{-}} == Damage based on distance == Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Magnum can travel up to <!-- -->{{Infobox weapon/rarities<!-- -->|{{#var:weapon_maxrange_sau_common}}<!-- -->|{{#var:weapon_maxrange_sau_uncommon}}<!-- -->|{{#var:weapon_maxrange_sau_rare}}<!-- -->}} [[SAU]], or <!-- -->{{Infobox weapon/rarities<!-- -->|{{#expr: 8 * {{#var:weapon_maxrange_sau_common}}}}px<!-- -->|{{#expr: 8 * {{#var:weapon_maxrange_sau_uncommon}}}}px<!-- -->|{{#expr: 8 * {{#var:weapon_maxrange_sau_rare}}}}px<!-- -->}}. <!-- -->{{DamageGraphLerp|47|57|{{#var:weapon_maxrange_sau_rare}}|rare|Char-rabbit-brown.png|80px|margin_top=51px}}<!-- -->{{DamageGraphLerp|44|55|{{#var:weapon_maxrange_sau_uncommon}}|uncommon||80px}}<!-- -->{{DamageGraphLerp|41|53|{{#var:weapon_maxrange_sau_common}}|common||80px}} ==Skins== Weapon appearance can be customized with one of the following [[Weapon Skins|weapon skins]]: {{ListImages|Magnum}} == Trivia == * The closest real world counterpart would be [[wikipedia:Taurus_(manufacturer)|Taurus]] Magnum Revolver series. * {{Weapon|Magnum|skin=Carrot Magnum|icon_only=1|icon_link=Weapon Skins#Magnum}} '''Carrot Magnum''' has a custom muzzle effect, producing carrots upon firing the weapon that is unique to that skin. * {{Weapon|Magnum|skin=Wrapped Magnum|icon_only=1|icon_link=Weapon Skins#Magnum}} '''Wrapped Magnum''' has a custom muzzle effect, producing confetti upon firing the weapon that is unique to that skin. The party weapon skins also shoot confetti upon firing, however it has a slightly different design compared to the Wrapped Magnum. * {{Weapon|Magnum|skin=Flintlock Magnum|icon_only=1|icon_link=Weapon Skins#Magnum}} '''Flintlock Magnum''' has a custom firing and reload sound that is unique to that skin. * {{Weapon|1=Magnum|skin=Soil Magnum|icon_only=1|icon_link=Weapon Skins#Magnum}} '''Soil Magnum''' has a custom firing sound that is unique to that skin. ==Patch History== '''{{Version|1=1.9.1}}''' *The {{Weapon|Magnum|rarity=Common}} damage at the muzzle is now {{Rarityicon|Common|icon_only=1}} 53 (up from {{Rarityicon|Common|icon_only=1}} 51) and the {{Weapon|Magnum|rarity=Uncommon}} damage at the muzzle is now {{Rarityicon| Uncommon|icon_only=1}} 55 (up from {{Rarityicon|Uncommon|icon_only=1}} 54). '''{{Version|0.96.6}}''' * Magnum now has 3 shots under fixed recoil pattern (previously was 2 before going into random recoil). '''{{Version|0.96.3}}''' * Magnum clip size reduced from 7 to 6. * Magnum now breaks 2 ticks of armor instead of 1. * Weapon recoil is non-random for the first few shots in a spray, but then becomes random after that. Automatic weapons such as the SMG or AK have 8 shots as non-random, but others like the Magnum or Deagle have 2. The Sniper goes random after its first shot, similar to its current version. '''{{Version|0.95.2}}''' * Magnum slight bullet speed increase. '''{{Version|0.90.0}}''' * New bullet spread system added. '''{{Version|0.89.1}}''' * Now uses Big Bullets instead of Little Bullets. '''{{Version|0.87.8}}''' * {{Rarity|epic}} rarity removed, replaced by the {{Rarity|epic}} [[Deagle]]. '''{{Version|0.87.0}}''' * Weapon recoil changes, recoil while moving now applies on a per-weapon basis. * Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving. '''{{Version|0.83.0}}''' * '''{{Rarity|1=epic}}''' rarity added. * All weapon bullet speeds increased by about 6-8%. ==Gallery== <gallery> File:Carrot Magnum Effect.png|The '''Carrot Magnum''' shot effect. File:Wrapped Magnum Effect.png|The '''Wrapped Magnum''' shot effect. </gallery>{{Weapons}} [[de:Magnum]] [[es:Magnum]] [[ru:Магнум]] [[zh:左轮手枪]]
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