|Damage||33 / 35|
|Inaccuracy||7° / 6.5°|
|Moving / Sneaking inaccuracy addition||2° / 0.5°|
|Range||120 / 120 SAU|
|Bullet speed||217 / 231 SAU/s|
|Rate of fire||545 RPM|
|Bullet type||Little Bullets|
Introduction[edit | edit source]
The Minigun is a unique weapon, requiring a small spin-up time before firing a barrage of shots. This makes it useful for suppressing fire and clearing corners, but its windup leaves its wielder vulnerable to surprise attacks. It can be only acquired from Delivery Mole. The weapon spawns with one box of 25 Little Bullets.
Weapon statistics[edit | edit source]
The Minigun has has Epic and Legendary rarities. It has 1 sound variant.
Strategy[edit | edit source]
The Minigun has devastating damage and suppressing ability, but it requires a few moments of windup before it can fire. Movement speed is also drastically reduced while firing the weapon.
If an opponent's position is known, spin up the barrel in advance and ambush their hiding spot.
As the Minigun has a unique audio cue and a fairly obvious muzzle flash, high caution is advised as it is very likely to attract the attention of several opponents, thus becoming a public target in a crossfire.
Due to the Minigun's extremely low movement speed while firing the weapon, take precaution against opponents using a Sniper or throwing Grenades. Also, be aware of surrounding dead angles to prevent getting ambushed by opponents who use the Shotgun or the SMG.
Damage based on distance[edit | edit source]
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Minigun can travel up to 120 SAU, or 960px.
Skins[edit | edit source]
Weapon appearance can be customized with one of the following weapon skins:
Derivatives[edit | edit source]
The Minigun is based of the M134 Minigun LMG.