Pistol

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Pistol
Gun-pistol grey.png
Details
Stats
Damage 34363840
Bullet Range 110120120120 SAU
Damage Dropoff (higher is slower) 110120130140
Bullet Speed 135145155165 SAU/s
Armor Pierce 1
Hamster Ball Pierce 1/3
Spawn Ratio 14.63%
Automatic No
Shot Interval 0.14s
Rate of Fire 429 RPM
Bullet Type Ammo little bullets.png Little Bullets
Magazine Capacity 10
Reload Time 1s
Noisiness 185 SAU
Speed
Move Speed 111%
Move Speed (shooting) 95%
Recoil
Basic recoil while stationary / creeping / running 0° / 0.5° / 1°
Recoil added per shot while stationary or creeping / running 1.6° / 1.9°
Min recoil while jump roll / crouch roll 1.5° / 1°
Max recoil
Recoil reset per second while stationary / creeping / running 20° / 20° / 16°


The pistol is a weak weapon that specializes in nothing. Despite its high movement speed, the pistol's lack of damage and accuracy make it a very unreliable weapon, and so it is often overshadowed by the Silenced Pistol or Magnum.

Weapon statistics[edit | edit source]

The maximum rarity of the pistol is Epic. The pistol spawns with two boxes of 8 Ammo little bullets.png Little Bullets each. Every shot consumes one bullet. There are 2 gun sound variants in total.

Strategy[edit | edit source]

The Pistol is classified as an early game weapon, as it provides no advantages in the late game.

Its damage falloff and inaccuracy makes it ill suited for long range combat. Besides, it also has a low magazine capacity and a low rate of fire, making it ineffective against automatic weapons in close to mid range combat.

It's only suitable as an emergency weapon in the early game. Hence, it is advised to find other weapons to replace it.

Damage based on distance[edit | edit source]

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Pistol can travel up to 110120120120 SAU, or 880px960px960px960px.

Char-bear-blue.png
|
point blank
40 DMG
|
20 SAU
34.29 DMG
|
40 SAU
28.57 DMG
|
60 SAU
22.86 DMG
|
80 SAU
17.14 DMG
|
100 SAU
11.43 DMG
|
120 SAU
5.71 DMG
38 DMG
32.15 DMG
26.31 DMG
20.46 DMG
14.62 DMG
8.77 DMG
2.92 DMG
36 DMG
30 DMG
24 DMG
18 DMG
12 DMG
6 DMG
34 DMG
27.82 DMG
21.64 DMG
15.45 DMG
9.27 DMG
3.09 DMG

Skins[edit | edit source]

Weapon appearance can be customized with one of the following weapon skins:

Gun-pistol grey.png

Common
Default Pistol

Gun-pistol blue.png

Common
Blue Pistol

Gun-pistol green.png

Uncommon
Green Pistol

Gun-pistol pink.png

Uncommon
Pink Pistol

Gun-pistol purple.png

Uncommon
Purple Pistol

Gun-pistol red.png

Uncommon
Red Pistol

Gun-pistol yellow.png

Rare
Yellow Pistol

Gun-pistol orange.png

Rare
Orange Pistol


Derivatives[edit | edit source]

The pistol is based of the M1911, a pistol used widely by the US Armed Forces from 1911 to 1986. It is primarily used a concealed carry weapon in today's world.

Patch History[edit | edit source]

v0.90.0

  • New bullet spread system added

v0.89.1

  • Pistol attack speed increased to .14s from .16s between shots

v0.87.0

  • Weapon recoil changes, recoil while moving now applies on a per-weapon basis
    • Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving

v0.84.0

  • Pistol base-damage increased from 33 to 34
  • Move-speed bonus increased from 9% to 11%
  • Bullets will now visually end at their maximum range

v0.83.0

  • Epic rarity added
  • All weapon bullet speeds increased by about 6-8%