|Damage||34 / 36 / 38 / 40|
|Bullet Range||110 / 120 / 120 / 120 SAU|
|Damage Dropoff (higher is slower)||110 / 120 / 130 / 140|
|Bullet Speed||135 / 145 / 155 / 165 SAU/s|
|Hamster Ball Pierce||1/3|
|Rate of Fire||429 RPM|
|Bullet Type||Little Bullets|
|Move Speed (shooting)||95%|
|Basic recoil while stationary / creeping / running||0° / 0.5° / 1°|
|Recoil added per shot while stationary or creeping / running||1.6° / 1.9°|
|Min recoil while jump roll / crouch roll||1.5° / 1°|
|Recoil reset per second while stationary / creeping / running||20° / 20° / 16°|
The pistol is a weak weapon that specializes in nothing. Despite its high movement speed, the pistol's lack of damage and accuracy make it a very unreliable weapon, and so it is often overshadowed by the Silenced Pistol or Magnum.
Weapon statistics[edit | edit source]
The maximum rarity of the pistol is Epic. The pistol spawns with two boxes of 8 Little Bullets each. Every shot consumes one bullet. There are 2 gun sound variants in total.
Strategy[edit | edit source]
The Pistol is classified as an early game weapon, as it provides no advantages in the late game.
Its damage falloff and inaccuracy makes it ill suited for long range combat. Besides, it also has a low magazine capacity and a low rate of fire, making it ineffective against automatic weapons in close to mid range combat.
It's only suitable as an emergency weapon in the early game. Hence, it is advised to find other weapons to replace it.
Damage based on distance[edit | edit source]
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Pistol can travel up to 110 / 120 / 120 / 120 SAU, or 880px / 960px / 960px / 960px.
Skins[edit | edit source]
Weapon appearance can be customized with one of the following weapon skins:
Derivatives[edit | edit source]
The pistol is based of the M1911, a pistol used widely by the US Armed Forces from 1911 to 1986. It is primarily used a concealed carry weapon in today's world.
Patch History[edit | edit source]
- New bullet spread system added
- Pistol attack speed increased to .14s from .16s between shots
- Weapon recoil changes, recoil while moving now applies on a per-weapon basis
- Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving
- Pistol base-damage increased from 33 to 34
- Move-speed bonus increased from 9% to 11%
- Bullets will now visually end at their maximum range
- Epic rarity added
- All weapon bullet speeds increased by about 6-8%