S.A.W. vs Rebellion

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Drop points and flag distribution of two teams in S.A.W. vs Rebellion

S.A.W. vs Rebellion is a game mode first introduced publicly in Public Test Realm (PTR)[1].

Gameplay[edit | edit source]

The mode is a team deathmatch between two teams each counting 32 players where players are further split into squads. The goal of each team is to kill the players of opposing team and/or capture majority of the flags.

Flags[edit | edit source]

The map also features four flags which can be captured granting the team additional advantages like passive out-of-battle healing or faster movements speed when downed. Flags are situated between two lines of drop points.

Capturing a previously neutral flag causes two legendary items to drop, if the flag isn't neutral it'll drop ammunition and Super Tape.

After a team manages to capture majority of flags (3 or more), a timer starts counting one minute, if the opposite team doesn't capture enough flags in time, the team with majority of flags wins. During capturing, timer is paused until player either stops capturing or captures the flag. Bots are able to capture the flags.

Gallery[edit | edit source]

History[edit | edit source]

  • v.0.96.2 – Squad and Team chat are now separate, added new flag layouts around the map, 3-flag victory timer is now 60s, but beginning to capture an enemy flag will pause the timer, bots will now capture flags, character always faces the flag when capturing it, flags became pingable.[2]
  • v.0.96.1 PTR – decreased the distance between the flags, time required to win with flag majority has been increased to 75 seconds, increased skunk gas damage, made skunk gas always end in the center of the map
  • v.0.96.0 PTR – increased the amount of flags to 4 and added a win condition.
  • First Public Test Realm (PTR) phase – S.A.W. vs Rebellion game mode added.

References[edit | edit source]