Shotgun
Shotgun | |
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Details | |
Stats | |
Damage (per pellet) | 29 / 31 / 33 |
Inaccuracy | 20° / 19° / 18° |
Range | 70 / 74 / 78 SAU |
Speed | 105 / 121 / 129 SAU per second |
Rate of fire | 150 RPM |
Automatic | No |
Magazine size | 5 |
Reload time | 1 sec |
Bullet type | ![]() |
Introduction[edit | edit source]
The Shotgun fires a cone of 5 pellets, each dealing a small amount of damage, which adds up to more than a player's entire health bar. It is extremely effective at close range, but suffers at a distance. The nature of the pellets makes it very effective against Armor.
Weapon statistics[edit | edit source]
Maximum rarity of the shotgun is Rare.
Spawn ratio compared to other guns: 11.62%
Layers of armor destroyed per shot: 1
Ammo spawning next to weapon: Two boxes of 4 shells, 8 in total.
Bullets per shot: 5
Gun sound variants: 1
Distance from which the gun can be heard: 215 Super Animal Units, 1720 pixels
Movement speed increase: 0%
Damage based on distance[edit | edit source]
Damage output of each pellet depends on the distance it travels it before it hits the target. A pellet fired from the Shotgun can travel up to 70 / 74 / 78 SAU, or 560px / 592px / 624px.
Skins[edit | edit source]
Weapon appearance can be customized with one of the following weapon skins:
![]() Guns |
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![]() Melee Weapon |
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![]() Throwables |