|Damage (per pellet)||29 / 31 / 33|
|Inaccuracy||20° / 19° / 18°|
|Range||70 / 74 / 78 SAU|
|Speed||105 / 121 / 129 SAU per second|
|Rate of fire||150 RPM|
|Reload time||1 sec|
Introduction[edit | edit source]
The Shotgun fires a cone of 5 pellets, each dealing a small amount of damage, which adds up to more than a player's entire health bar. It is extremely effective at close range, but suffers at a distance. The nature of the pellets makes it very effective against Armor.
Weapon statistics[edit | edit source]
Maximum rarity of the shotgun is Rare.
Spawn ratio compared to other guns: 11.62%
Layers of armor destroyed per shot: 1
Ammo spawning next to weapon: Two boxes of 4 shells, 8 in total.
Bullets per shot: 5
Gun sound variants: 1
Distance from which the gun can be heard: 215 Super Animal Units, 1720 pixels
Movement speed increase: 0%
Damage based on distance[edit | edit source]
Damage output of each pellet depends on the distance it travels it before it hits the target. A pellet fired from the Shotgun can travel up to 70 / 74 / 78 SAU, or 560px / 592px / 624px.
Skins[edit | edit source]
Weapon appearance can be customized with one of the following weapon skins: