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Gun-sniper grey.png
Damage 95100
Bullet Range 120120 SAU
Damage Dropoff (higher is slower) 11901280
Bullet Speed 270280 SAU/s
Armor Pierce 3
Hamster Ball Pierce 2/3
Spawn Ratio 0.49%
Automatic No
Shot Interval 0.8s
Rate of Fire 75 RPM
Bullet Type Ammo sniper.png Sniper Bullets
Magazine Capacity 5
Reload Time 1.80s
Noisiness 300 SAU
Move Speed 90%
Move Speed (shooting) 60%
Basic recoil while stationary / creeping / running 0° / 0.5° / 1.5°
Recoil added per shot while stationary or creeping / running 17.5° / 20°
Min recoil while jump roll / crouch roll 1.5° / 0.5°
Max recoil 30°
Recoil reset per second while stationary / creeping / running 23° / 18° / 13°

The Sniper is a hard hitting weapon with a very slow firing rate. Its bullets have a high velocity and remove all Armor.

Weapon statistics[edit | edit source]

The gun spawns with one box of 5 Ammo sniper.png Sniper Bullets next to it. Its highest rarity is Legendary, though only Epic Snipers can be found as floor loot, with Legendary Snipers relegated to Mole Crates.

Strategy[edit | edit source]

The Sniper can break even the strongest armor in a single shot and deals massive damage to unarmored opponents.

Along with the Hunting Rifle, it is also the heaviest weapon, having the slowest movement speed of all the weapons.

In the hands of experienced players, the Sniper becomes one of the most powerful weapons, taking 2 precise shots to break an opponent's armor and damage them critically.

Using throwables like the Grenade can help to force an opponent to abandon cover, making them easier targets. Following up after one or two Sniper shots with faster weapons can finish off an opponent quicker and easier than a third shot.

Damage based on distance[edit | edit source]

Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Sniper can travel up to 120 SAU, or 960px.

Raccoon Sniper.png
point blank
100 DMG
20 SAU
98.44 DMG
40 SAU
96.88 DMG
60 SAU
95.31 DMG
80 SAU
93.75 DMG
100 SAU
92.19 DMG
120 SAU
90.63 DMG
95 DMG
93.4 DMG
91.81 DMG
90.21 DMG
88.61 DMG
87.02 DMG
85.42 DMG

Skins[edit | edit source]

Weapon appearance can be customized with one of the following weapon skins:

Gun-sniper grey.png

Default Sniper

Gun-sniper blue.png

Blue Sniper

Gun-sniper purple.png

Purple Sniper

Gun-sniper yellow.png

Yellow Sniper

Gun-sniper green.png

Green Sniper

Gun-sniper orange.png

Orange Sniper

Gun-sniper pink.png

Pink Sniper

Gun-sniper red.png

Red Sniper

Derivatives[edit | edit source]

The Sniper Rifle is based off the M110 SASS.

Patch History[edit | edit source]


  • Rare Snipers has been removed.


  • New bullet spread system added
  • Bullet speed reduced by about 4%.
  • Rarities changed visually to better match their power; Common changed to Rare, Uncommon changed to Epic, and Rare changed to Legendary.
    • world-spawn rate decreased slightly to match their increased rarities
  • Hamster Ball damage decreased from 3 to 2


  • The Sniper will now only spawn up to Uncommon rarity in the world.
  • Rare Snipers are now exclusive to the Delivery Mole crates.


  • Weapon recoil changes, recoil while moving now applies on a per-weapon basis
    • Smaller weapons such as pistols and SMG have less, and larger weapons like the AK, M16, and Sniper have more recoil while moving


  • Sniper move speed multiplier lowered from 95% to 90%.


  • All weapon bullet speeds increased by about 6-8%