Super Animal World/fr
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Super Animal World is a run-down, safari theme park and the primary location of Super Animal Royale. The island is composed mostly of woodland, but also features a desert, a swamp, a tundra, as well as many beaches. Many clusters of houses dot the landscape, suggesting the staff of the original park lived on site as the island is otherwise surrounded by ocean. There are also several cargo dumps throughout the island, carrying an innumerable amount of goods.
S.A.W. Welcome Center[edit | edit source]
This is the main entrance of the island and the pick up area for deagle. Players spawn in this area and it acts as the pre-game lobby. The area is littered with shops, diners, and cafes. There is a fountain surrounded by hedges in the center, with 4 speakers at each corner. These speakers play a tune, presumably the theme song for the park. The tune is broken, filled with stutters and white noise after looping. To the right of the fountain is a campfire that ignites upon approach, as well as the infamous "party bush". This area is connected to the rest of the island by bridges to the east, as well as 2 sandbars to the north.
Pete's Swamp[edit | edit source]
Pete's Swamp is a relatively small area just east of the S.A.W. Welcome Center. As the name implies, it is indeed a swamp. The area is divided into a small northern section and a larger southern section. Elaborate, boardwalks covered in items weave through the swamp. There is very little cover however, and the narrow boardwalks make it hard to dodge bullets if a firefight breaks out. Otherwise, the area's sheer amount of items make it a prime spot for gathering weapons and armor in the early game.
Giant Eagle Landing[edit | edit source]
Giant Eagle Landing is a subarea located in between of S.A.W. Welcome Center and S.A.W. Villas, somehow making an impression of a gathering spot, secondary to that of S.A.W. Welcome Center. The area's theme seems to be centered about the Giant Eagle, to which the player drops from in the beginning of the match, and possibly, the Super Birds. It houses a store on the east that either plays Lady Cawcaw, Blue JayZ or Kelly Larkson's song whenever the player enters the stage. In the middle is a broken stage which spawns a lot of crates during the game. On top of it is an entertainment house called Giant Eagle Rides and at the left of the stage is a restaurant. There are also a couple of villas located in its western side. Cover in this area are moderate and involve also getting in and out of buildings. The items spawned in here make it a secondary choice of a spot worth dropping. Mole crates here appear infrequent and rarely.
Super Saharaland[edit | edit source]
Super Saharaland takes place within a desert setting with very open plains consisting of very little cover and a few run-down and abandoned building complexes. The south part of Saharaland consists of bridges connecting the desert with the rest of the S.A.W map whilst heading north will eventually lead you to Superite Mountain. Whilst there aren't many opportunities to find loot in most of the desert the small sections consisting of buildings have reliable and dense loot spawns making it an acceptable place to drop within. Saharaland is commonly placed within the Circle Of Life but sees to be a rarer endgame location once the Circle Of Life has shrunk to its final phases. Saharaland appears to be a previous place for accommodation to visitors of S.A.W but does appear to have not been in use for some time.
Superite Mountain[edit | edit source]
Thomas's Tundra[edit | edit source]
A extremely large and open Tundra area that takes up a large chunk of the northern-most part of the map. This area is littered with small groups of houses, mountains and cargo containers. The Tundra has very similar properties to other parts of the map such as Goldwood Woods with a reasonable amount of cover provided by buildings, rocks and trees. But whilst it spans a large area very little amounts of desirable loot spawns here and the Circe Of Life doesn't often include the Tundra making it a very undesirable area to drop within. The purpose of the Tundra withing the park is unknown other than for accommodation.
S.A.W. Bamboo Resort[edit | edit source]
S.A.W. Research Labs[edit | edit source]
Goldwood Woods[edit | edit source]
Goldwood Woods is the second largest area in the game with an area of 9 quadrants. It is a primarily composed of forest land that makes navigation tricky, especially while using a hamsterball. Beyond a few cluster of houses and small cargo yard there are few opportunities to find weapons and armor, making it a less desirable location in the early game. It is much better in the late game however as the trees provide plenty of cover and reduce the chances of being seen by enemies.
S.A.W. Shipyards[edit | edit source]
A small and dense section of the eastern-most part of the map, the shipyards consist of several cargo containers with lots of cover, and its density makes for several close quarters encounters as well as some hard navigation. Whilst not a common place for the Circle Of Life to spawn the good quality loot spawn rates and density make it a good place to drop and loot in early game but quite hectic. Since the Shipyards are along the east beaches coconuts can easily be found providing for easy health or challenge progress. The purpose of the Shipyards appears to be an area for S.A.W to receive and stock cargo.