The Super Jump Roll is a key game mechanic that allows an animal to dash a short distance, performed by pressing Space. It is used mostly to dodge enemy fire but can also be used to traverse faster outside of combat, to reach other locations or escape the Super Skunk Gas.
While performing a Super Jump Roll, the player moves faster but is vulnerable to attack. In addition, while executing a Super Jump Roll a player cannot perform most actions, such as drinking Health Juice or firing their Gun.
After landing from a Super Jump Roll, the player can (with precise timing) perform a second to gain a 10% speed boost. This boost is indicated by a trail of sparkles following behind the Super Animal.
Super Creep Roll
This move can be used in tandem with Sneaking by holding down the "Creep (Sneak Quietly)" action, by default CtrlPC PS Xbox/Switch Joy-Con, and pressing Space to perform a Super Creep Roll, allowing the player to dodge without creating as much sound as normal at the cost of traveling a shorter distance.
Similarly to Super Jump Rolls, perfectly timing the rolls provides a 10% speed boost.
Super Milestones
Three customizations can be unlocked by reaching milestones of Super Jump Rolls performed.
Rare
Green Pinwheel Glasses
1,000 Jump Rolls
Rare
Red Pinwheel Glasses
4,000 Jump Rolls
Epic
Pinwheel
5,000 Jump Rolls
Sounds
Different type of sounds of when a player performs a Super Jump Roll in a variety of different ways;
Normal Super Jump Roll sound with all 3 different variations.
Sounds of executing a precise Super Jump Roll for a speed boost with all 3 different variations.
Sounds of performing a creep Super Jump Roll with all 3 different variations.
Trivia
The super jump roll can be timed with a 65 bpm metronome and can often be synced perfectly with elements of a 130 bpm songs.