Super Animal Royale Wiki
Advertisement

This article may need cleanup to meet quality standards.
Please help improve this if you can. The Discussion page may contain suggestions.
Reason: "This article may contain some inaccuracies regarding the Super Major Update"
v0.96.3
Super major update
Super Major Update
Release date 17 November, 2020[1]
Version chronology
Desktop version history
← Previous
v0.95.3
Next →
v0.96.4

Features[ | ]

  • Added Super Dog Breeds: Pitbull, Samoyed, and German Shepherd
  • New Game Mode: S.A.W. vs Rebellion (32v32)
  • Super Super Animal Pass Season 0
  • New progression system
    • S.A.W. Shop
    • Cackling Carl's Cart
    • Weekly challenges added
  • New Carl Coins currency added
  • Daily and Weekly Challenges now show up in the Paws Menu
  • Added Crate Rebel Caches that can be found around the map. When opened, they will drop a Rare or Epic weapon or Bodyarmor level 3  T3 Armor, as well as some Duct-Tape Super Tape or Healthjuice level 3 Health Juice.
  • Added animated damage numbers when an enemy is hit, including armor hits and poison damage. They can be toggled on or off in settings.
  • Player markers on the map & minimap now face the direction that the player is looking.
  • High Ping Mode introduced.

Changes[ | ]

  • All versions coalesced into a single free-to-play version with other game versions changed to DLC.
  • The majority of the endgame Delivery Mole items were moved to Cackling Carl's Cart to reduce the randomness of earning items.
  • New interface and scenery for the menus.
  • All challenges provide EXP rather than items.
  • Item Trade-Up feature was removed. All existing duplicate items are automatically converted into NewMenuCoinIcon Carl Coins.
  • Super Serum rewards after matches are no longer random, instead 0.45 Super Serum is rewarded per minute survived (rounded). If player get more than one kill in the match, they will be rewarded with 1 bonus Super Serum.
  • Super Serum reward for leveling up has been increased from 3 to 5.
  • Super Milestones are no longer automatically granted at the end of the round and now must be claimed in the Milestones tab.
  • Collisions between Super Animals have been added (does not apply to teammates). Super Animals will also collide with Emu idle 000 Giant Emus and Icon Hamster Ball Hamster Balls while on foot.
  • Minimap fades when mousing over it.
  • "Sparrow Hits In One Match" Super Milestone requirement lowered from 5/15/25 to 5/10/20 hits.
  • Creep zoom is maintained during creep roll. Players can no longer creep zoom on Emu idle 000 Giant Emus or in Icon Hamster Ball Hamster Balls.
  • Added a 0.25s block on shooting after exiting a Icon Hamster Ball Hamster Ball (matches the same block on exiting Emu idle 000 Giant Emus).
  • Pressing reload while holding a charged bow will cancel the charge.
  • Super Skunk Vial changed to now increase movement speed in the skunk gas and skunk bombs by 25%, and reduce their damage by 10% rather than applying poison damage to melee attacks.
  • Downed Super Animals can now eat nearby Banana splat Banana Peels to replenish downed state health if they have a Attach-banancharm Banana Forker equipped.
  • Bots will occasionally pick up Bodyarmor level 1  T1 Armor.
  • The Gun-shotgun grey Shotgun, Gun jag7 JAG-7, Gun-pistol grey Pistol, and Gun-smg grey SMG had their bullet range reduced since they were stripping armor too easily at long ranges.
  • Gun bow default Bow & Sparrow as well as the Gun crossbow default Sparrow Launcher received a significant damage buff.
  • The Gun-magnum grey Magnum breaks 2 ticks now, but has had clip size reduced to 6.
  • Max carried Grenade-new Grenades is now 4.
  • Night Mode chance has increased from 5% to 9%. It now includes more environmental lighting.

Fixes[ | ]

  • Can now ping campfires, coconuts, mole crates, and rebel caches.

References[ | ]

Advertisement