Melee attacks no longer tied to animation. It is now a set area in front of your character. This fixes the issue of being unable to strike boxes below you if FPS was low.
Melee attacks now hit inanimate objects more predictably (used to require too precise of a hit).
Melee attacks can no longer break boxes through walls.
Chat is no longer canceled when the Eagle flight starts.
Fix for minigun windup lasting through hamster-ball and roll.
Fix for dancing and throwing a grenade at the same time causing the character to lock up.
Fix for being downed while grenade throwing causing controls to stop working upon revival.
Fix for rare bug where a demo user could have their level reset.