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Super Animal Royale Wiki
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== Behavior == * Bots do not continously [[Super Jump Roll]], instead they use it occasionally. * Bots will not attack until they arrive at the {{Weapon|gun}} of their choice and pick it up. * Bots will not hold their attack; automatic weapons such as the {{Weapon|SMG}} or {{Weapon|AK}} are instead fired indivudally. * Bots will always go for the first weapon they see, except when another bot is currently targeting that weapon or when a player takes their targeted weapon. However, they will not go for weapons that require winding up before firing: {{Weapon|superite laser}}, {{Weapon|1=Minigun}}, {{Weapon|1=Bow & Sparrow}} and {{Weapon|bcg}}. * Bots may pick up {{Armor}}, provided that they have exactly 1 point of protection. This means bots may pick up damaged {{Armor|level=2|bars=1}} and {{Armor|level=3|bars=1}} with 1 point of protection left. Bots that have their armor broken may also switch to another armor with the same criteria. ** Additionally, bots are able to pick up armor even while in [[Downed state|downed state]], which is something that cannot be performed by regular players. ** Unlike weapons, bots do not actively seek out armor. Instead all armors equipped by bots are happenstance for being in the way of the bot's pathfinding. * {{ModeIcon|SvR}} Bots will attempt to capture the [[flag]], and even if a flag is captured, they will attempt to capture the flag again. * When injured enough, bots will attempt to flee from the fight and recover themselves by drinking {{Item|health juice}}. This behavior is determined by the amount of health the bots have left after taking damage. **Bots tend to settle either around a corner away from line of sight, or just far away enough from maximum render distance field of view from the position of the opponent when they began fleeing. **if a hostile is within the line of sight of the bots while they are healing, the bots will instantly stop drinking and continue engaging the hostile again. **Oddly enough, bots will not exhibit this behavior if they take {{Weapon|dart gun}}'s or {{Weapon|dartfly gun}}'s poison damage. Only physical damage from the dart that will cause them to flee as intended. * Bots do not actively seek for{{Weapon|Grenade|icon_only=1}} [[Grenade]]s, {{Weapon|Banana|icon_only=1}} [[Banana]]s, {{Item|Coconut|icon_only=1}} [[Coconut]]s, {{Item|Mushroom|icon_only=1}} [[Mushroom]]s, or {{Item|Mole Crate|icon_only=1}} [[Mole Crate]]s, although in the case of throwables, they might still pick them out. They will never utilize throwables, however. * Bots will reload their weapons when they empty their mag, or after killing a target with a depleted mag. When they reload, they will consume ammunition in their inventory as normal. However, they are not bound with ammo limitation, meaning bots can still reload weapon as normal even if they have zero ammo in their reserves. * Bots will stick with the first weapon they acquire. They cannot detect weapons after acquiring one and thus will not attempt to seek better weapons or carry two weapons. ** Bots will also never toggle to their secondary slot weapon, even if they are equipped with secondary weapon. * Bots focus on the first hostile they see and will not attack other targets until their current target is dead or no longer visible. * Bots will chase their target and start shooting when the target is within the maximum range of their weapon. ** If the target is physically touching them, bots will switch to their melee to attack until the target moves away from them. ** If the target is outside the range of the weapon, bots will not attempt to shoot at all until the target is within the range. ** If they are equipped with {{Weapon|dart gun}} or {{Weapon|dartfly gun}}, they may opt to shoot teammates that has less than full health with it. However, they will not inhibit the chasing behavior that they would do with hostiles. * Bots don't account for player movement well and shoot at where the player was a moment ago. This allows players to easily dodge by moving to the side. *Bots will gain slight speed boost like regular players when walking on ice. Unlike regular players, however, Bots are not affected by the slipperiness of the ice and are able to make sharp turns quickly like on regular grounds. * Bots will perform the [[Emote|default dance]] if they win the game. **Bots in a S.A.W vs Rebellion match that are not on the victorious side will not use the default dance, whilst bots that are on the victorious side may. * Player level affects the attack speed, pursuit distance, and line of sight of a bot. ** At level 39, the bot has the highest attacking speed. When a bot is targeting a level 1, it attacks purposefully much slower than normal/allowed. As the player slowly levels up, it increments that speed up, getting close to the actual weapon speed by the end. *** The difference of firerate is more easily noticable by observing a bot engaging other bot before engaging the player. ** At level 19, the bot has the longest pursuit distance. A bot will pursue the player 25% further horizontally and 75% further vertically, than if the player was level 1. ** Line of sight / first acquisition of player goes up to level 31 but its very slight, the difference between level 1 and level 31 for that is only about 7-10% more. * If a bot is killed, they will drop all of their inventory, alongside extra amounts of ammo corresponding to the weapon type they're wielding.
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