Magnum | |
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Details | |
Stats | |
Damage | 51 / 54 / 57 |
Inaccuracy | 4° / 3.5° / 3° |
Moving / Sneaking inaccuracy addition | 0.6° / 0° |
Bullet speed | 170 / 184 / 198 SAU/s |
Armor Pierce | 1 |
Spawn ratio | 17.44% |
Attack interval | 0.37s |
Automatic | No |
Maximum Carried | 7 |
Reload time | 1.4s |
Noisiness | 215 SAU |
Move Speed | -4.46% |
Bullet type | Big Bullets |
Range* | 120 / 120 / 120 SAU |
* Range is a theoretical maximum for calculating damage |
Introduction
The Magnum is a revolver with a slow firing rate and high damage. It is mildly inaccurate at long range and has a small magazine capacity.
Weapon statistics
The Magnum's maximum rarity is Rare.
The Magnum spawns with two boxes of 7 Unknown Ammotype each, 14 in total. It has 2 gun sound variants.
Strategy
The Magnum is a weapon well-suited for early game, though in the late game it can be replaced by the Deagle.
Although it deals high damage, its low rate of fire makes it less effective against armored opponents.
Due to how uncommon and rare Magnums can kill an unarmored opponent in two shots at close to mid range, it is advisable to take precaution against players who are wielding a Magnum while scavenging during the early game.
Damage based on distance
Damage output depends on the distance traveled by a bullet before it hits the target. A bullet fired from the Magnum can travel up to 120 SAU, or 960px. Template:DamageGraphTemplate:DamageGraphTemplate:DamageGraph
Skins
Weapon appearance can be customized with one of the following weapon skins: Template:Magnum Skins
Derivatives
The Magnum is based off the Taurus Magnum Revolver series.
Guns |
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Melee Weapon |
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Throwables |