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2 new Super Animal Mod items added to the drop pool: Oyqy's Earbud melee weapon and TaMa's Banan Hat
Changes
Visual clarity of guns with shorter ranges has been improved by removing bullets that have reached a damage falloff of 85% (they’ll now despawn rather than traveling the remaining 15% of distance where they would have done very little damage).
Previously, armor was not removed once a bullet reached 85% damage falloff because the amount of damage it was doing was so miniscule that it felt unfair to remove a full tick of armor. This won’t change gun balancing in any significant way, but makes it much clearer when a bullet will do meaningful damage or not, and brings the visual in line with how armor removal already works.
Chonk Emu’s health has been increased from 170 to 190 HP.
Skunk Gas Vial now also provides poison immunity (from poison dart gun and others using the vial, but not from skunk bombs).
Banana Forker has had its banana eating distance increased, and healing has been increased from 15 to 25 hp.
Increased footstep volume slightly, and increased roll and running footstep audible distance (which increases the benefit of creeping or using Ninja Booties).
Standardized the Shotgun's spread to be 15° whether idle or running. Previously it was 15° while idle and 19° while running.
JAG-7's spread adjusted to be 17.5° while running. Previously it was 18.5°.
Increased the magnum’s bullet speed slightly.
Magnum and Deagle have both had per-shot recoil lowered, and recovery time is now slightly faster.
Damage falloff for the Uncommon/Rare SMG and the Thomas Gun has been increased slightly.
Initial bullet spread for Thomas Gun increased by 0.5°.